Maya nHair More realistic hair and other curve-based dynamics are now possible with the new Maya® nHair module for the Maya® Nucleus unified simulation framework. Bullet Physics Artists can now use the high-performance open source AMD Bullet Physics engine to simulate both soft and rigid bodies in a single system. Alembic Caching Supporting the new Open Data initiative, Maya artists can now read and write the Alembic open computer graphics interchange framework format The Tokyo Big Sight environment is made by Christian Bloch and can be freely downloaded from www.hdrlabs.com/sibl/archive
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